Round
Acid     The
Clock
Thursday, July 29, 2004
Extreme Nothingness
source: Annals of Computing Machinery
posted: July 29, 2004, 1:01 pm
by:wmd
He had designed the game of Extreme Nothingness, aka GAME2, while stuck (along with thousands of millions of others in large and small cities and towns in hundreds of nations all across the planet) in the terrorist-sparked global traffic jam that halted world economies on 3.3.05.

Extreme Nothingness aka GAME2, then, was born in a trapped car in a world historic terror moment, designed in a notebook laid flat in the well of the passenger seat, sun slowly moving across the page, reflecting so badly he could barely see the preliminary diagrams he sketched out, which, in the end, turned out to not only NOT be a bug, but to also, instead, be a FEATURE.

The game of Extreme Nothingness aka GAME2 was designed and written on that day with the purpose of taking peoples' minds off all other prior games combined, aka GAME1 -- which was so everywhere and unavoidable that people didn't notice it, despite thinking about nothing else but.

And GAME1, aka "the game", itself, he thought -- as the horns gradually stopped blaring and people got out and climbed up on the roofs of their cars to try to scope out why all traffic everywhere had come to a sudden halt -- GAME1 , aka "the game", after all, had become, as everybody knew (even fucking morons like the president, the pope, and the supreme court), a piece of shit. And not just any old piece of shit, either, but one that threatened to clog the last sewer line of hope for all mankind for all time.

In short, the world needed GAME2 if it was to survive, or at least if it was to LOOK like it was surviving while it was in fact dying fast. But better to die surviving than to die dying, someone must have once said, if not many people and often.

In Extreme Nothingness aka GAME2, the field of play was constantly shifting, like the future of human interaction following 3.3.05 (aka 3/3), the day it was written.

One minute it (the "field" of "play") could be just a few quarks or neutrinos wide, and a couplea bosons high. The next minute it could encompass the earth, the cosmos, the metaverse, multiple metaverses, infinity, ashtrays, swizzle sticks... you name it!

It could be happening on a board one minute like Monopoly™, Scrabble™, or Douchebag, Douchebag™, while, in the next minute, it could be playing itself out on a large field like Football, Soccer, or Borrow-the-Beef-Link-Sausage-at-3-and-3/4%-interest. And then a moment later, it could be running only in a single mind or between 2 minds or all minds, or between some Archetypal world-mind and its own pre-archetypal prior states.

It could involve any number of players from zero to all people who'd ever lived or will ever live, and including those waiting incarnates who never make it to life cause their assigned world ends before their assigned number is called. Tough luck. But at least GAME2 does not leave them (potentially) unrecognized, and their getting in the incarnation line will not have gone unrecorded in the Complete History to be published when everything -- you know, EVERYTHING!!! -- is finally fucking OVER. So even if you take everything else away from it, GAME2 has ALREADY saved lives!! Given meaning and closure to lives that won't ever even exist.

Of course, the GAME2 Hall of Fame doesn't really have anybody in it cause it keeps getting blown up as a way of scoring 100 points in some random instances of play of GAME2 itself.

Here is a sample GAME2 game, played just last week:

In the only pre-scripted part of GAME2, all games start play with the self-styled "players" (who may or may not be divided into one or more or no teams who work either with or against each other or themselves) picking a random time and place using a random number generator.

Once the place and time are picked totally at random, and solely by means of GPS coordinates and without regard to what's actually gonna be happening on the ground when they get there, they go to that place and time and immediately commandeer whatever game is already going on there -- at whatever level they have to go to to find a game -- whether they land on a city street where girls are playing hopscotch, or in an office where two employees are playing "let's pull a fast one on Joey" on a third, or at a board in a room where people play Clue™, Craps-2™, or Celebrity Coma Crew™, or on a barren field at night where a blade of grass is playing survival against bugs -- with dirt somehow disintermediating it all.

So in the sample game now being described, the players take over a stadium where some pathetic instance of a GAME1 game is being played to an audience of 10s of thousands of near-comatose people who've been bribed into attending with promises of abstract but perverted sex.

Following (or as part of) the takeover, all the original players of the GAME1 game, as well as coaches, referees, umpires, managers, owners and fans are killed -- to purify the stadium.

This is considered simply "loosening up" before the start of actual play of a random GAME2 game.

To be continued...

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